Even
More Activity Ideas
Web Exclusive!
The
100+ activity ideas in the Playing to Learn book
are only the beginning. From March to May of 2007, as the book was going to press,
we regularly updated this space with brief synopses of even more activity ideas
related to breaking video game news.
We
wanted to show the powerful educational connections teachers can make when they
link teaching, learning, and video games.
We
hope the following list of additional activity ideas inspires readers of the
book to browse the latest video game news at 1Up, Gamasutra, GameSpot,
GameTrailers, IGN, TeamXbox,
and other video game websites for even more teaching
ideas.
Game
Level Design: Gamasutra has published an excellent game development article that
will be of interest to novice game designers. It is a summary of a recent Game
Developer's Conference session that, among other topics, compares virtual level
design to city planning.
Subject: Geography | Added: 2007/03/15
Second
Life in Higher Education: Sarah Robbings, a Ph.D. candidate at Ball
State University has posted these slides (in
PDF format) from her recent presentation on the integration of Second Life into
higher education.
Subject: Social Studies | Added: 2007/03/28
New
Research on Video Game Violence: A recent study from the Swinburne University
of Technology in Melbourne, Australia has concluded that video games only have
an adverse effect on children who already demonstrate a tendency towards aggression.
Have the students read a newspaper article about
this research and then try to square the study's results with those of similar
studies.
Subject: Social Studies | Added: 2007/04/04
The
Benefits (or Lack Thereof) of Technology in Schools: A recent U.S. Department
of Education study raises questions about the benefits of integrating computers
(and other technologies) into the classroom. Have the students read a Washington
Post article on
the study and then discuss their views in class.
Subject: Computers | Added: 2007/04/06
Scenario
Builder: Ask the students to brainstorm 250 word scenarios or premises
for a new adventure game. Each student should choose a setting for their game
(e.g. outer space) and list the main characters that will be featured. Make sure
the motivation or crisis that propels the gameplay forwards is clearly articulated
by each student. Consider leading this activity in advance of "The Pitch" activity
which is featured in Playing to Learn.
Subject: Language Arts | Added: 2007/04/15
Real
vs. Virtual Weapons: A recent article in Popular Mechanics compares
the virtual weapons in Tom Clancy's Ghost Recon Advanced Warfighter 2 to
the real-world prototype weapons they are based on. Ask the students to read
the article and
then perform a similar real-world comparison for another historical, modern-day,
or near-future wargame.
Subject: Science | Added: 2007/04/17
Video
Game Sales Charts: The websites VG Chartz (www.vgchartz.com)
and Video Game Charts (www.videogamecharts.com)
are loaded with statistics that can be poured over, analyzed, and charted in
math class. For starters, test the ability of your students to interpret a data
table. Distribute one of the many charts at these sites and then pose a list
of questions for students to answer as they review the statistics.
Subject: Math | Added: 2007/04/22
Exergaming
in Schools:
A New York Times article (as
cited by Gamasutra) is reporting that more and more schools are looking to
integrate Dance Dance Revolution and other
so-called "exergames" into the physical education curriculum.
Subject: Health and Physical Education | Added: 2007/04/30
Halo
Science:
Gamasutra has posted an excerpt from
Kevin R. Grazier's chapter in Halo Effect, a series of (unauthorized)
essays on the popular first-person shooter. The excerpt delves into the fictional
science that underlies the Halo universe.
Subject: Science | Added: 2007/05/02
Video
Games and Violence: TeamXbox has posted an editorial which
addresses the hot topic of violence in video games. In the article, the TeamXbox
staff - all ardent gamers - sound off on their views. Have the students read
the article and then ask the gamers and nongamers in class to share their views
on violence in video games.
Subject: Social Studies | Added: 2007/05/04
ESRB
Awareness: Gamasutra is reporting the
results of a study that shows that more and more parents are utilizing
the ESRB ratings system to make video game purchasing decisions for their children.
Have the students design a take-home survey that queries their parents about
their familiarity with the ESRB ratings system.
Subject: Social Studies | Added: 2007/05/04
Digital
Images in the Classroom:
Playing to Learn features dozens of video game screenshots. Are you
looking for some effective teaching strategies in utilizing these and other images
in class? Glen L. Bull and Lynn Bell's Teaching
with Digital Images is a favorite resource and a perfect
complement to Playing to Learn.
Subject: Computers | Added: 2007/05/04
Top
10 Best/Worst Consoles: GameTrailers has published two
video top ten lists that count down the most and least successful video game
consoles in history. Have the students watch the videos and then discuss the
reasons these consoles succeeded or failed. Also have the students discuss the
history of technological innovation as seen through the lens of this excellent
visual history of console gaming.
Subject: Computers | Added: 2007/05/06
Online
Gaming Study:
Gamasutra is reporting the
results of the latest NPD Group study on the playing habits of online gamers.
Discuss the results of the study in class and then have the students predict
where online gaming habits may be headed in the next five years.
Subject: Social Studies | Added: 2007/05/07
Living
Worlds:
Gamasutra has published a feature article by
Kevin Carter that explores the ecology of level design. Gamasutra has also published
a perfect companion interview with
Clint Hocking, the Creative Director at Ubisoft Montreal, which addresses
the virtues of exploration in open world games. Both articles are excellent reads
for budding student game designers.
Subject: Computers | Added: 2007/05/14
Peering
into the Future:
One of my favorite quotes from Playing to Learn can be found in the
introduction to the book: "Some games even try to see into the future." This news from
GameSpot (sadly) resonates with this quotation. Battlefield 2142 is
also premised on the notion of an ecologically depleted world. So what to do?
Consider perusing my earlier book, Growing
Up Green: Education for Ecological Renewal, for some suggestions.
Subject: Social Studies | Added: 2007/05/14
New
Educational Game Development Tool: BBC news has published an article on Scratch,
the easy-to-use educational game development tool that is especially designed
for student use
by MIT Labs.
Subject: Computers | Added: 2007/05/14
Featurette
Report:
Have the students view and report on the content contained in one or more
of the video featurettes at the GameTrailers website.
GameTrailers regularly features behind-the-scene developer interviews that offer
plenty of advice for aspiring game developers. Ask
the game designers in the class to pull out some kernels of wisdom from
these featurettes.
Subject: Language Arts | Added: 2007/05/17
I...love...this...game:
In parsing the reviews of movie critics, some movie studios have been known to
eke out glowing praise for their films from overwhelmingly negative movie reviews.
Recently, Games for
Windows Magazine asked its readers to rework the reviews for
poorly received video games into positive reviews, simply by omitting words
from the reviews and replacing the omissions with ellipses (i.e. ...). The
rules were as follows: 1) words can be deleted; 2) new words cannot be added;
3) existing words cannot be reordered. Try this exercise with your students in
a language arts class. Purely by parsing the words in a video game (or movie)
review, challenge the students to turn a negative review into a positive one.
Subject: Language Arts | Added: 2007/05/21
Games
Therapy for Wounded Soldiers:
The Washington Post has posted an article on
the use of video games as therapy for wounded U.S. soldiers. Compare this article
with the "Video Game Therapy: A New Frontier" article that is featured in Playing
to Learn.
Subject: Social Studies | Added: 2007/05/27
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