Im Nintendo eShop has landed a new game on behalf of 80 Days, and if you are vaguely aware of it, it has to be, if you ever had to put a literaturist in your debt. Jules Verne, the legendary French novelist and poet who wrote some of the greatest adventure stories of all time, including Journey to the Centre of the Earth and Twenty Thousand Leagues Under the Sea, also wrote a small book entitled Around the World in Eighty Days in 1873. This book was the inspiration for the interactive novel of the inkleum developer. Will your journey with this game be as exciting as your journey to the fantasy world of 1870’s technology? Let’s pack a suitcase and some woolen socks to find out.
80 Days first refers to the Book of Verne. In the role of Phileas Fogg’s faithful servant, Passepartout, you travel from London around the world in 80 days. It doesn’t take long to discover that the narrative framework of the game has been broken with a sense of reality and has found its thematic place in a futuristic steampunk world where airships, floating locomotives and bathrobes are common means of transport to take these beautiful gentlemen everywhere.
What makes this film a little more interesting is that Jules Verne was very famous for his science fiction/futurist films, but his work Around the World in Eighty Days was not inspired by any of these styles and instead focused on a more literal adaptation of time. So when Ink 80 Days developed, they took it upon themselves to write their own fiction in a style that is probably still Verne’s best known. The result is a narrative game with a very well written scenario of half a million words and an incredible attention to detail and player choice.
I’ve been able to play a lot of narrative games in the past, and I tend to like the genre. Many of the games are in a very traditional Choose Your Own Adventure style with little or no support for mechanics, and for many of these games it works quite well. However, 80 Days has found a way to create multiple complementary gameplay mechanisms to create a truly immersive, multi-layered experience.
The most unique and stressful feature of the game is that it uses an active clock when you play in most areas. This means that if you think too long about what to do, the clock keeps ticking and hours and days pass in the playing time. You see, with the clear goal of going around the world in 80 days, time is precious. If you take the time to explore the city, you can eat half a day and plan your next stop or route. Each means of transport is also subject to certain time limits. The Trans-Siberian Railway, for example, is fast, while an immersed cruise ship is not that fast. On the surface you might think it’s easy to develop a strategy, but since there are many levels to manage during your journey, it’s anything but.
The main feature that makes this game very playable is also the open style of the game. And when I say open world, I don’t mean a sandbox in one area. No, what I mean is that the way you travel the world depends entirely on you (well, except for the many obstacles that can stand in the way of the best plans, I thought). Once you have left London, you will receive information on available routes from different cities. Then it’s up to you to keep your vehicle safe and advance your adventure. What I value most is the need to interact with citizens in order to discover certain routes or travel possibilities. The idea was to explore the city through dialogue and conversation, or perhaps to learn a new path from the residents. You can also obtain information about regions and destinations using a travel method that you can now use, for example. B. Train driver or boat passenger. Attract enough people and you will get that knowledge, but act firmly or against their beliefs and you will find it difficult to find information that satisfies you.
As if juggling around the world isn’t enough, don’t forget that in the end you’re just a servant to Phileas Fogg, the rich Briton who invested in all this. It is up to you to keep him happy, healthy and not too cranky when you meet different people from all over the world. There is a surprising depth here, but in the time I’ve spent with the game, I don’t think I’ve done very well, because the heart rate monitor counts down from 100 when it starts to fear the journey.
Since the Fogg has invested a considerable amount of money to participate in this world tour, it is also up to you to manage the finances. Each leg of your journey will be expensive, depending on your travel style. Since time is precious, you must also decide whether to bribe pilots or captains or speed up their arrival or departure, as well as sacrifice valuable currency in favour of a potentially faster journey.
But don’t worry, because in most of the cities where you’re staying you’ll find a market with a wide choice of products. But at this point, the game gets a little tricky. Initially, you will receive several items in a suitcase, which is essentially your limited storage space. There are many ways to find other goods and objects while traveling. Some are easy to read in their description. You can find an item that has a high resale value in other places, so it becomes a buy-sell mechanism that is not unknown in most strategy games. Items you can wear where confusion comes into play. For example, you can buy warmer clothes, but since I personally went as far north as I did and crossed the Siberian region without buying those heavy winter clothes, nothing negative happened to me. Is that a coincidence? Could I have been stuck in a blizzard and risked Fogg’s well-being if I had gone a different way, or at a different time? It really seems that this game can offer a unique adventure in almost any gaming experience. There are still many things to buy at each stop, but you have to be careful with the number of suitcases you take with you, because not all means of transport can handle baggage claims.
80 Days immerses you in the world of travel like no other. This is the most entertaining interactive storytelling game I’ve ever been allowed to play. Even if I had been so lonely, I think I would have had a great experience, but the game takes a number of big steps forward by introducing a well-thought-out strategy and control simulation. Even when I almost ran out of money, I never felt I was doomed and the pace never slowed down. Players have almost countless journeys ahead of them, and the game’s visual style and soundtrack make for a completely immersive experience, with a stylish user interface and precise key and button controls on the system. If you didn’t enjoy the game when it was released in 2014 and later on other platforms, the Nintendo Switch is as good as any other home. The 80 days are well worth a trip to the eshop for a much bigger adventure.
Revised at 80 days
- Graphs – 7/10
- Sound – 8.5/10
- Gameplay – 8.5/10
- Last call – 9/10
9/10
Final thoughts: EXAMPLES
In a beautifully written adaptation of Jules Verne’s timeless classic, 80 Days is a worldwide steampunk adventure with the best work I have ever seen. Lovers of narrative games will certainly want to immerse themselves in this. With a ridiculous number of cities to explore, as well as the need to manage travel finance and time management, the game becomes a multi-level strategy game without becoming too complicated or frustrating. It’s going to be a great adventure!
Alex has been involved in the gaming industry since Nintendo’s release. He has turned his hobby into a career, has been developing games for just over ten years and is now creative director of the studio.
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